9/5/2023 0 Comments Maya nurbs![]() Our artists are 100% Mac based, which has its own obvious challenges with regards to using nVidia products. Would it require a completely new rendering engine or would the existing one be able to deal with such surfaces with modification? This resolution independence is crucial for the look and feel of the show, among many other factors so I am curious if anyone at nVidia has considered this challenge and how one might approach it in Omniverse. We are 100% based on NURBS Trim Planar surfaces and everyone else on the planet seems to be poly based only. Two issues I see with being able to do this as Omniverse is currently planned to be implemented: I see Omniverse as a fantastic way to allow a team of animators to create these shots much more quickly than just one poor soul grinding away for a day or two. One the biggest challenges we face (aside from having to create an episode from scratch in less than 6 days before it airs) is the very large crowds our creators have become so fond of. Yes, I know this is crazy talk, but we do have a pretty good use case for it.
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